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Orbiteer

KSP-style rocket sandbox: assemble a rocket from snap-together parts in the VAB, launch it, fly a gravity turn, and circularize into a real Newtonian orbit around a scaled planet with its own moon.

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About this world

ORBITEER

Build a rocket. Reach space. Circularize.

A build-and-launch-to-orbit sandbox with real Newtonian physics: point-mass gravity, exponential atmosphere with drag, Tsiolkovsky delta-v, staging, and live Keplerian orbit prediction — around a scaled planet with an orbiting moon.

How to play

Main menu → New Flight drops you in the Vehicle Assembly Building.

VAB (assembly)

  • Click parts in the left palette to stack them: Command Pod, Nose Cone, Fuel Tanks, Liquid Engine, Solid Booster, Decoupler, Fins, Landing Legs.
  • Reorder / remove parts in the right stack list. Decouplers split the stack into stages, fired bottom-up.
  • The top bar shows live mass, thrust, TWR, and per-stage delta-v (Tsiolkovsky). You need TWR > 1 to lift off.
  • Save designs for later. LAUNCH puts the craft on the pad.

Flight

KeyAction
SpaceIgnite / next stage (drops spent stages)
Z / XFull throttle / cut
Shift / CtrlThrottle up / down
W A S DPitch / yaw
Q / ERoll
TSAS attitude hold
MMap view (orbit ellipse, Ap/Pe markers, moon)
WheelCamera zoom
RRevert to launch
EscPause

Reaching orbit

Launch straight up, then pitch over (W) around 20–40 altitude to start a gravity turn. Stage when a tank runs dry. Cut the engine when your projected apoapsis clears the atmosphere (100). Coast to apoapsis, point prograde, and burn until the periapsis also climbs above the atmosphere — the HUD flips to IN ORBIT and the map draws your closed ellipse.

The atmosphere ends at 100 units; both Ap and Pe above that is a stable orbit. Overburn and you'll escape; underburn and you fall back. The moon is out there at 2000 units, with its own gravity well, if you have the delta-v.

Best altitude and orbit progress persist with the world. Milestones toast as you hit them: Reached Space, Orbit Achieved, the moon's sphere of influence, and touchdown.

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