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Pack Rat: Inventory, Loot and Equipment Kit

Drop-in inventory, loot and equipment for any game. Walk the showroom: six inventory screens (RPG grid, survival list, hotbar, radial wheel, paper doll, minimal) in painted fantasy and clean sci-fi looks, 30 starter items with icons and 3D models, a dressed training dummy, five loot chests and items to pick up. Mouse and touch drag and drop, worn gear everyone sees, multiplayer-correct and saved per player. To use it in your game, install the inventoryKit package from ZeroMind (it brings pickupsKit and saveKit with it) and call Inventory.setup.

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Updated Oct 26, 2026
inventoryitemslootequipmentkitrpgsurvivalmultiplayeruidrag and drop

Pack Rat · inventoryKit

Items, loot, inventory screens and equipment in one install. This world is the kit's showroom: walk in and try it.

In the gallery

  • All six inventory screens side by side with your own live inventory: classic RPG grid, survival list, hotbar, radial wheel, paper doll and minimal. Switch the screen style and the look (painted fantasy or clean sci-fi) from the switcher panel (on the left on a desktop, above the hotbar on a phone).
  • A rack with all 30 starter items: weapons, armour, potions, food, materials and keys, each labelled in its rarity colour.
  • A training dummy wearing a full set of equipment.
  • Five loot chests, one for each sample loot table. Walk up and press E (or tap Open).
  • Items to pick up and a patch of hot coals, so you can drink a health potion and watch it heal.
  • Bring a friend: what you pick up, move and equip shows on your character for everyone in the world.

Controls

Tab / I or BAG opens your inventory · drag with the mouse or a finger to move items, or off the panel to drop them into the world · double-click or Use to drink or equip · 1-8 pick a hotbar slot · F uses it · G shows all six screens.

Use it in your game

Install inventoryKit from ZeroMind. It brings pickupsKit and saveKit (per-player saves) along. Add items and loot tables as data with no code. Every player owns their own inventory, impossible moves are refused, and inventories survive leaving and rejoining. The package README has a first example, the full API, the measured loot odds and the known limits.

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