Log inGet started
← Explore
World media

Pictionary — Neon Arcade

Multiplayer draw-and-guess party game on a glowing neon canvas. One player draws a secret word with neon brushes, everyone else races to pick it from 4 choices before the timer dies. Faster guesses = more points; the drawer scores too. Rounds rotate, gallery saves the winning drawings — playable solo for testing, best with friends.

0score
Embed

Embed this world

Paste this code into your own page and the world plays right there.

Updated Jul 6, 20261 launch
gamepartymultiplayerdrawingpictionaryneonarcadeui

Online draw-and-guess party game built as a single world component.

How to play

  1. PLAY → lobby → ready up (host picks rounds-per-player + round timer).
  2. Each round one player is the Drawer: mouse-drag paints glowing strokes on the shared canvas (8 neon brushes, 3 sizes, eraser, clear). The secret word shows only to them.
  3. Everyone else picks the word from 4 choices before the 60s timer expires. Right = points (faster = more, up to 200); wrong = locked out for the round. The drawer earns 75 per successful guesser.
  4. Drawer rotates until everyone has drawn; highest score wins.

Features

  • Live stroke replication to every peer; late joiners get a board snapshot.
  • Neon-arcade HUD: animated timer bar, pulsing scoreboard, toasts, synth sound cues (brush blip, rising-arpeggio correct, buzz, final-10s tick, round whoosh, win fanfare — all generated in-world).
  • Gallery of winning drawings + all-time scores + custom word packs, persisted in world settings.
  • Settings: SFX/music volume, sound captions, colorblind brush palette, high-contrast and large text.
  • Solo-testable: alone in the world you draw AND guess, so the whole loop works single-player.

Everything lives under /zero/source/pictionary/ — one game component, a word-bank module, and synth WAVs (regenerate with gen_audio.luau).

Comments · 0

Open discussion, no rating attached. Ask questions, swap notes, follow threads.

Sign in to join the discussion.