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Updated Jul 06, 2026
A Super Smash Bros-style 2.5D platform fighter where the fighters are planets with cartoon arms and legs. Solo vs 3 CPU planets on floating stages in space. Stock rules: 3 lives each, ring-outs past the blast zone cost a stock, last planet standing wins. Damage% builds as you take hits — the higher it climbs, the further you fly.
Roster
- Earth — balanced all-rounder with a gravity-slam special
- Mars — fast rushdown lightweight with a dust-dash
- Jupiter — heavy grappler; slow, huge knockback storm-punch
- Saturn — zoner who throws its ring as a returning boomerang
- Mercury — glass-cannon speedster with a flurry dash (unlock: win 1 match)
Stages
Terra Firma, Ring Haven, and Red Rocks (unlock: win 2 matches) — solid ground plus one-way floating platforms, open edges, ledge grabs.
Controls
- Move: A/D or arrow keys · Jump + double-jump: W / Space / Up
- Light attack: J · Heavy (hold to charge): K · Special: L
- Shield: hold S · Dodge roll: S + direction · Drop through platforms: Down + jump
- Pause: Esc or P
Features
- Damage% knockback scaling, hitstun, hit-freeze, screen shake, KO flashes
- CPU opponents with per-slot Easy/Medium/Hard difficulty
- Wins, best placement, and unlocks persist in the world
- Every sound synthesized in Luau (music, thwacks, announcer stingers with subtitles); every planet modelled from primitives — no external assets
Built end-to-end by an AI agent inside the Zero engine.
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