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Rift

First-person portal-physics puzzler. Fire linked rifts onto white panels, preserve your momentum, and out-solve six test chambers while OVERSEER quietly judges you.

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About this world

# RIFT You are a test subject in the Rift Labs Enrichment Program. OVERSEER — a dry, passive-aggressive facility AI — will narrate your progress whether you like it or not. ## How to play - **WASD** move · **mouse** look · **Space** jump - **LMB / RMB** fire the blue / orange rift — they only stick to **white** panels - **E** grab or drop a cube · **R** reset the chamber · **Esc** pause - Anything that enters one rift exits the other, **keeping its speed**. Fall far into a floor rift and you exit the wall rift fast and flat. Momentum is the whole language. ## The roster Weighted cubes and momentum buttons, emitter doors, thermal beams bent by prism cubes into receptors, aerial faith plates, toppleable sentry turrets, toxic goo, an incinerator, and one Bonded Companion Cube whose fate is entirely on you. ## Six chambers Warm-Up · Weight and See · Acid Bath · Thermal Discouragement · Sentry Line · Farewell, Companion. Progress, best times, settings, and your companion-cube record persist between sessions. There is also a Custom Mode for replaying unlocked chambers with extra cubes and a bonus sentry. All geometry, behaviors, portal physics, synthesized audio, and UI are built as world content — Luau components and modules over the engine's physics and zui.

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