Scale and Feather 1.0.1
24 organic and creature materials for the Swatchbook material library (materialLibraryKit 1.3.1), behind one name each. Stop hand-mixing flat greens and browns: put a real leaf, bark, scale or skin on anything with one line.
- Plants:
leafBroad,leafNeedle,leafAutumnandpetalPinkas cut-out cards with real outlines that glow softly when the light is behind them;barkMoss;mushroomCap. - Sea life:
coral,shell(chalky ribs outside, rainbow mother-of-pearl inside),motherOfPearl. - Creature parts:
bone,horn,scalesReptile,scalesFish(silver with a colour shift),featherCard,chitinBeetle(emerald face-on, sliding through blue to violet). - Skin:
skinLight,skinMedium,skinDeepandskinFantasy(jade): stylised, soft and a little translucent. - Fur:
furCardBrown,furCardWhite. Toon:leafToon,scalesToon,skinToon.
Every material belongs to one of three style families (realistic, stylised, toon) and none is metal: metallic is 0 on all 24, and the fish's silver and the beetle's shimmer come from a non-metallic layered film, as in nature. Every material is tagged: organic, its kind, style, tile size in metres, finish, non-metallic, whether it lets light through, cut-out card or tiled, texture cost, not animated. Real-world sizes, colours with no lighting painted in, green-up normals, seamless at 4 x 4, no shimmer at 30 m. 17.9 MB of texture for all 24 (25.9 MB with the reference pictures); no material samples more than 5 textures.
Install
Install organicMaterials from ZeroMind; the materialLibraryKit core comes with it. Then:
local Materials = require("~materialLibraryKit.Materials")
local cube = entity.spawn("leafCube", { synced = true, components = { Model = { model = "cube" } } })
cube.localPosition = { 0, 0.5, 3 }
assert(Materials.apply(cube, "leafBroad"))
In this world
You land in the swatch gallery: all 24 materials on a floor tile, a wall, a cube, a sphere, a shader ball and a cylinder, each beside its reference picture, with plaques on one grid. The toolbar switches six lighting looks for everyone and opens the material picker; a material anyone applies shows for every player. In front of the spawn stands a little backlit still life: a potted plant of leaf and flower cards, two shells and a feather.
New in 1.0.1: eight materials renamed to their intended names (old names: needlePine, petalFlower, barkMossy, beetleShell, seaShell, toonLeaf, toonScales, toonSkin), the jade skin moved into the stylised family, no metal anywhere, and the beetle shell now shows its green-blue-violet shift. The package README has the full table, texture memory, how each material was made and checked, and the known limits.
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