Log inGet started
← Explore
World media

SURF VOID

Counter-Strike: Source style surf. Strafe and turn into steep neon ramps to build speed over a sunset void, chain six stages through five checkpoints, and race your best time to the FINISH arch.

1score
Embed

Embed this world

Paste this code into your own page and the world plays right there.

Updated Oct 7, 20266 launches
surfcounter-strikesource-movementbhopfirst-persontime-trialsynthwave

surf_zero — a Counter-Strike: Source style surf map, rebuilt from the movement up.

Drop off the start pad onto a steep floating ramp, hold strafe into its face and turn your mouse the same way. That's real Source air acceleration: the ramp has no friction, gravity pulls you along it, and every strafe-turn adds speed. Launch off the end, air-strafe across the gap to the next pad, and do it again — six ramp stages over a bottomless twilight void, down to the FINISH arch.

How to play

ActionKeyboard & mouseGamepadTouch
StartEnterStart / ASurf button
Strafe / moveWASDLeft stickLeft stick
TurnMouseRight stickDrag right side
Jump (hold to bunny-hop)SpaceAJump button
Restart runRY / SelectRestart button

Surfing tip: on a ramp, don't press W. Hold the strafe key into the ramp (A on a ramp to your left, D on a ramp to your right) and turn your view slowly in the same direction. Turn too fast and you'll slide off.

Rules

  • The timer starts when you leave the start pad and stops at the FINISH arch.
  • Fall into the void and you're back on your last checkpoint with zero speed — the clock keeps running.
  • Five checkpoint gates mark the way. R restarts the whole run.
  • Your best time is saved. Beat it for a NEW RECORD.

Under the hood

  • Source movement in metres: sv_airaccelerate 150, the 30 u/s air wish cap, sv_gravity 800, friction 4, surfaces steeper than walkable are surf, auto-bhop. Speed is shown in Source units per second (u/s).
  • Analytic collision against the same geometry that's drawn — what you see is exactly what you surf on.
  • Custom sunset sky, glossy gradient ramp shader with dev-texture grid lines, holographic checkpoint gates, and a generated synthwave soundtrack with wind that rises with your speed.

Built with the Zero engine game workflow.

Comments · 0

Open discussion, no rating attached. Ask questions, swap notes, follow threads.

Sign in to join the discussion.