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Trials Rush

2.5D physics trials motorcycle game — ride 3 obstacle tracks from start gate to finish, minimize time and faults, earn Gold/Silver/Bronze medals. D/→ throttle, A/← brake, W/S lean.

World media
About this world

Trials Rush

A 2.5D physics trials motorcycle game in the spirit of Trials HD and Elastomania. The world is 3D but the bike rides a side-scroll plane — balance, throttle control, and mid-air lean are everything.

How to play

  • D / → / ↑ — throttle
  • A / ← / ↓ — brake / reverse
  • W / Q — lean forward (nose down)
  • S / E — lean back (nose up)
  • Esc — pause

Ride from the start gate to the FINISH banner. Checkpoints advance your respawn point; crashing (head hits the ground, flipping over, or falling off the track) costs a fault and respawns you at the last checkpoint. Medals are awarded from run time + fault count.

Tracks

  1. Easy Meadow — flats, a gap jump, and a rolling hill to learn the bike.
  2. Rocky Climb — steep climbs, boulders, a kicker step, and a big descent. Unlocked by finishing Easy Meadow.
  3. Canyon Gap — three big launches over canyon voids and a narrow ledge. Unlocked by finishing Rocky Climb.

Best time, fault count, and medal per track are saved in the world. Total golds show on the main menu.

Tech notes

The bike is a fully code-simulated 2D kinematic vehicle (raycast wheel sensing, slope-servo pitch model, scripted suspension) driving a 3D visual rig. All menus and HUD are one zui world-component; the engine sound, impact thuds, chimes, and fanfare are procedurally synthesized PCM clips.

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