Vaporwave Revolution
First-person aesthetic explorer: wander an eternal-sunset dream plaza, awaken five shader-shifting shrines, hunt hidden glyphs, and trigger the Revolution. Chill — no timer, no fail state. Custom WGSL throughout: animated gradient sky with pixel sun, scrolling neon grid, chrome fresnel, rippling pools, and a full VHS post stack.
# Vaporwave Revolution *an eternal sunset* Free-roam a dreamlike vaporwave plaza — endless checkerboard, Roman busts, chrome spheres, palm silhouettes, empty reflection pools, a pixel sun burning over a neon wireframe horizon. ## How to play - **WASD** wander · **mouse** look · **E / click** awaken shrines · **Esc** pause - Find the five **Grid Shrines** around the plaza rim. Each one you awaken shifts the entire world palette one step brighter. - Awaken all five and the **Sun Idol** wakes: the Revolution — sky bursts, palette flips, the grid accelerates. - Eight **hidden glyphs** float in the plaza's forgotten corners. Collect them all for the gallery. - Progress persists in the world — Continue resumes your awakened plaza. ## Made of shaders Every surface is custom WGSL: animated sunset gradient skydome, scrolling neon grid, chrome env+fresnel reflections, player-reactive water ripples, emissive neon statues, and a post stack of bloom, chromatic aberration, VHS scanlines/grain, and vignette — all driven live by shrine progress. The soundtrack (synth pad, wind hum, chimes, the drop) is procedurally synthesized PCM, authored in Luau. Settings include VHS intensity, mouse sensitivity, subtitles, reduce-motion, and colorblind sigil modes.
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