A bright, toy-plastic blocky city to run around in — built as a complete playable demo.
Play
Open the world and press PLAY. Keyboard controls:
- W A S D — run
- Space — jump
- Shift — sprint
- Mouse — orbit the third-person camera
What's in the city
- A pastel avenue lined with walk-in houses — real doorways you can step through, with windows, awnings and chimneys.
- Coins down the middle of the street, inside houses and ringing the plaza fountain.
- FITZ & CO., the outfitters on the plaza: three mannequins priced at 175, 250 and 500 coins.
- An obstacle course hanging over the plaza — eight chunky stepping stones climbing to a checkered finish deck with a flag on top, each platform paying a coin.
- A clock tower closing the view up the avenue.
Rules
Coins are the only currency. There is no death and no fail state — fall off the course and you land on the plaza and climb again. Buying all three outfits (925 coins) is the goal.
The world is multiplayer: coins are claimed by whoever touches them first, and doors and shop state are shared.
Built with
pickupsKit for coins and the counter, interactKit for doors. The city, course and shop are authored in game/*.module and placed by scenes/main.scene/build.luau.
Known gaps
The player body still wears the engine's humanoid look rather than the composed blocky avatar in design/references/player-character.png, house interiors are unfurnished, the course has no moving parts yet, and the world is silent — there is no music or sound yet. design/spec.md records these.
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