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World

Builtin Library

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README.md

shared

The rules of a loadingScreen asset, shared by the type's ref:spec(), its Inspector and the engine's boot: the keys screen.yaml takes and the default each one keeps (parse), how [world] loading_screen in .world_settings names a screen (identityIn, folderFor), the whole read of a world's screen through a file reader (read), and which tip shows at a moment of the load (tipAt).