Builtin Library
README.md
@builtin::assetTypes.scene.shared.swapOrchestrator
Owns the user-scope orchestration for scene swaps: leaves the prior
scene's multiplayer room, gates concurrent loads via the
__scene_load.begin/finish token, drives scene_loader.M.load for
the new scene, and joins the new scene's room. Keeps the swap atomic
from a multiplayer-sync standpoint (room transition + entity churn
happen inside a single barrier).