Builtin Library
README.md
AreaLight
A rectangular light source on an entity. The rect is centred on the entity's
world position, faces along the entity's world rotation applied to face
(default "Front", the entity-local -Z that transform.forward reports and that
entity:lookAt aims), and spans width by height. A rect under a carrier moves
and turns with it. Its light arrives from a surface rather than
a point, so shading falls off gradually across a wall, highlights stretch to the
shape of the source, and shadows carry a penumbra that widens with the rect's
size and the caster's distance.