Builtin Library
README.md
CollisionGroup
Sets collision group membership and filter masks on an entity's physics colliders using a bitmask. Two colliders collide only when (a.membership & b.filter) ~= 0 AND (b.membership & a.filter) ~= 0.
Public fields: membership (default 0xFFFFFFFF), filter (default 0xFFFFFFFF).
Methods: setGroups(membership, filter), ignoreEntity(entityId, ignore?).
entity(id).component.add("CollisionGroup", { membership = 1, filter = 3 })