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README.md

topics/input guide

How a world reads its players' hands on keyboard and mouse, a gamepad and a touch screen: controls as assets that carry every device, axis shaping, several live maps, and testing on every device; controllers beyond the standard pad (a steering wheel, separate pedals, a flight stick or joystick, a HOTAS, a button board), read and bound by each axis and button they report; and haptic output: rumble, trigger rumble, and force feedback (constant force, spring, damper, friction) on a wheel or stick, with the capability query that states what each device and platform offers.

Surfaced through guides { path: "topics/input" } and man topics/input. The content lives in guide.md.