Builtin Library
README.md
edui.panels.runtime (module)
The Runtime panel on edui — live engine-runtime readouts in three collapsible cards, sampled at the shell's liveness-refresh cadence.
Data
getLuauVmDataTable()→{ memory_kb, scripts = [{ name, avg_update_ms }] }.getMemoryDataTable()→{ process_rss_bytes, heap_allocated_bytes, asset_cache_bytes, gpu = { buffers_bytes, textures_bytes, budget_bytes }, ecs = { entities, archetypes, component_kinds } }.- Heap history is sampled from
memory_kbeach build (bounded ring).
Actions
- Force GC →
luauGcCollect(). - Snapshot → forces a re-read on the next build (no distinct API call).
Values are colour-coded against good/warn thresholds. Registered as
{ id = "runtime", side = "right", order = 50 }.