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README.md

edui.panels.runtime (module)

The Runtime panel on edui — live engine-runtime readouts in three collapsible cards, sampled at the shell's liveness-refresh cadence.

Data

  • getLuauVmDataTable() → { memory_kb, scripts = [{ name, avg_update_ms }] }.
  • getMemoryDataTable() → { process_rss_bytes, heap_allocated_bytes, asset_cache_bytes, gpu = { buffers_bytes, textures_bytes, budget_bytes }, ecs = { entities, archetypes, component_kinds } }.
  • Heap history is sampled from memory_kb each build (bounded ring).

Actions

  • Force GC → luauGcCollect().
  • Snapshot → forces a re-read on the next build (no distinct API call).

Values are colour-coded against good/warn thresholds. Registered as { id = "runtime", side = "right", order = 50 }.