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Animated Color

An opaque, back-culled surface whose colour animates over time, driven by @builtin::shaders.animate_shader. Starts from a white base colour (1.0, 1.0, 1.0) with an emissive of 1.0 so the shifting colour reads brightly, at mid roughness (0.5) and fully non-metallic (metallic 0.0).

Inputs

  • colors.base_color — the starting colour the animation modulates.
  • floats.emissive (1.0) — self-illumination strength of the animated colour.
  • floats.roughness (0.5) — matte diffuse spread.
  • floats.metallic (0.0) — dielectric, non-metallic surface.