Builtin Library
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- .metadata196 B
- README.md651 B
- mat.yaml369 B
- preview.png80.0 KB
README.md
Cubemap Env
A chrome-ball environment surface that samples a cubemap for mirror-like reflections, built on @builtin::shaders.cubemap_unlit. reflect_mode (1.0) selects the reflection path, and the Ryfjallet_cubemap builtin texture supplies the environment. Opaque, with a white base colour (1.0, 1.0, 1.0) so the cubemap colours pass through untinted.
Inputs
textures.base_color_texture(@builtin/textures/Ryfjallet_cubemap) — the environment cubemap that is reflected.floats.reflect_mode(1.0) — selects the reflection sampling mode.colors.base_color— white tint that leaves the reflected colours unchanged.