Builtin Library
- ..
- .metadata200 B
- README.md612 B
- mat.yaml255 B
- preview.png3.7 KB
README.md
Default Unlit
A flat, unlit surface that renders its base colour directly with no lighting response, built on the unlit shader. Uses a white base colour (1.0, 1.0, 1.0) over the default:white texture with emissive (1.0) for full brightness — the go-to default for UI, gizmos, and debug geometry that must stay legible regardless of scene lighting.
Inputs
colors.base_color— the flat colour shown directly.textures.base_color_texture(default:white) — the white base texture the colour multiplies against.floats.emissive(1.0) — full, lighting-independent brightness.