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Builtin Library

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README.md

Default Unlit

A flat, unlit surface that renders its base colour directly with no lighting response, built on the unlit shader. Uses a white base colour (1.0, 1.0, 1.0) over the default:white texture with emissive (1.0) for full brightness — the go-to default for UI, gizmos, and debug geometry that must stay legible regardless of scene lighting.

Inputs

  • colors.base_color — the flat colour shown directly.
  • textures.base_color_texture (default:white) — the white base texture the colour multiplies against.
  • floats.emissive (1.0) — full, lighting-independent brightness.