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README.md

Emissive White

A bright white light-emitting PBR surface built on the pbr shader with the _EMISSION keyword enabled. A white base colour (1.0, 1.0, 1.0) paired with a strong emissive (20.0) makes it glow and drive bloom — well suited to light fixtures, emitters, and glowing accents. Non-metallic (metallic 0.0) at mid roughness (0.5).

Inputs

  • floats.emissive (20.0) — high emission strength that produces the glow.
  • keywords: _EMISSION — enables the emissive path in the PBR shader.
  • colors.base_color — the white surface and emission colour.
  • floats.roughness (0.5) — diffuse spread on the lit surface.