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README.md

Brushed Metal

A brushed metallic surface built on the pbr shader — fully metallic (metallic: 1.0) with a neutral grey base colour (0.6, 0.6, 0.6) and moderate roughness (0.3) that softens reflections into the muted sheen of brushed steel or aluminium. Opaque, back-face culled, instanced, with the _METALLICSPECGLOSSMAP keyword enabled.

Inputs

  • colors.base_color (0.6, 0.6, 0.6, 1.0) — neutral metal grey.
  • floats.metallic (1.0) — fully metallic.
  • floats.roughness (0.3) — softened, brushed reflections.
  • textures.base_color_texture (default:white): the white base texture the colour multiplies against, so the surface renders base_color alone.