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README.md

Chrome

A polished chrome surface built on the pbr shader — fully metallic (metallic: 1.0) with a bright near-white base colour (0.95, 0.95, 0.97) and very low roughness (0.05) for mirror-sharp reflections. Opaque, back-face culled, instanced, with the _METALLICSPECGLOSSMAP keyword enabled.

Inputs

  • colors.base_color (0.95, 0.95, 0.97, 1.0) — bright, faintly cool chrome tint.
  • floats.metallic (1.0) — fully metallic.
  • floats.roughness (0.05) — near-mirror sharpness.
  • textures.base_color_texture (default:white): the white base texture the colour multiplies against, so the surface renders base_color alone.