Builtin Library
- ..
- .metadata242 B
- README.md790 B
- mat.yaml442 B
- preview.png3.5 KB
README.md
Sky Procedural
A fully procedural atmospheric sky with a day/night cycle, built on @builtin::shaders.procedural_sky. Renders with no culling and no depth write behind all geometry (queue 1000), computing gradient, sun, moon and stars analytically from its parameters — no texture required.
Inputs
properties.zenith_color/horizon_color/ground_color— the atmospheric gradient from overhead (0.1, 0.3, 0.6) through the horizon (0.5, 0.7, 1.0) to the ground (0.3, 0.25, 0.2).properties.sun_intensity(20) /sun_size(0.02) — brightness and disc size of the sun.properties.turbidity(4) — atmospheric haze / scattering density.properties.stars_intensity(1) /moon_size(0.03) — night-sky star brightness and moon disc size.