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README.md

Skybox

An unlit cubemap skybox rendered from the inside of the mesh, built on @builtin::shaders.cubemap_unlit. Uses front-face culling and no depth write so it draws behind all scene geometry (queue 1000), sampling the built-in Ryfjallet_cubemap environment.

Inputs

  • textures.base_color_texture — the cubemap sampled as the background (Ryfjallet_cubemap).
  • floats.reflect_mode (0.0) — samples the cube directly as a background rather than as a reflection.
  • colors.base_color (1.0, 1.0, 1.0) — tint applied to the sampled cubemap.