Builtin Library
- ..
- .metadata226 B
- README.md915 B
- mat.yaml1.1 KB
- preview.png32.6 KB
README.md
Standard Default
The baseline PBR surface — a neutral white base colour (1.0, 1.0, 1.0), half roughness (0.5), non-metallic (0.0), wired with the full standard texture set (base colour, normal, roughness-metallic, emissive, occlusion) and the _NORMALMAP / _OCCLUSIONMAP keywords enabled. Opaque, back-face culled, instanced, in the opaque queue (2000). Built on @builtin::shaders.pbr. This is the starting point most materials copy and retint.
Inputs
colors.base_color(1.0, 1.0, 1.0) — the albedo tint over the base colour texture.floats.roughness(0.5) /floats.metallic(0.0) — dielectric, mid-gloss default.floats.normal_strength(1.0) /floats.ao_strength(1.0) — normal-map and occlusion intensity.textures.normal_texture/textures.roughness_metallic_texture/textures.occlusion_texture— the PBR map slots, seeded with neutral defaults.