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Builtin Library

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README.md

Text Default

The default surface for Text3D — a white base colour (1.0, 1.0, 1.0) drawn with alpha blending and no depth write so glyphs composite cleanly over the scene. Transparent, double-sided (cull: none), depth_write: false, in the transparent queue (3000). Built on the pbr shader.

Inputs

  • colors.base_color (1.0, 1.0, 1.0) — the glyph colour.
  • render.depth_write (false) — glyphs blend without occluding each other.
  • render.cull (none) — text is visible from both sides.
  • floats.roughness (0.5) / floats.metallic (0.0) — dielectric defaults.