Builtin Library
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- .metadata193 B
- README.md602 B
- mat.yaml310 B
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README.md
Text Default
The default surface for Text3D — a white base colour (1.0, 1.0, 1.0) drawn with alpha blending and no depth write so glyphs composite cleanly over the scene. Transparent, double-sided (cull: none), depth_write: false, in the transparent queue (3000). Built on the pbr shader.
Inputs
colors.base_color(1.0, 1.0, 1.0) — the glyph colour.render.depth_write(false) — glyphs blend without occluding each other.render.cull(none) — text is visible from both sides.floats.roughness(0.5) /floats.metallic(0.0) — dielectric defaults.