Builtin Library
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- .metadata220 B
- README.md864 B
- mat.yaml415 B
- preview.png81.2 KB
README.md
Triplanar Checker
A checkerboard surface projected triplanarly, so the pattern stays uniform across arbitrary geometry with no UVs and no stretching. Neutral white base colour (1.0, 1.0, 1.0), half roughness (0.5), non-metallic, with a projection sharpness of 4.0 controlling how tightly the three axis projections blend at edges. Opaque, back-face culled, instanced, in the opaque queue (2000). Built on @builtin::shaders.triplanar, sampling @builtin/textures/array_texture.
Inputs
floats.triplanar_sharpness(4.0) — blend tightness between the X/Y/Z projections.colors.base_color(1.0, 1.0, 1.0) — tint over the projected texture.textures.base_color_texture— the projected checker source (@builtin/textures/array_texture).floats.roughness(0.5) /floats.metallic(0.0) — dielectric, mid-gloss default.