Builtin Library
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- .metadata205 B
- README.md648 B
- mat.yaml323 B
- preview.png3.6 KB
README.md
Water
An animated water surface with a deep blue base colour (0.1, 0.3, 0.8) and low roughness (0.2) for glossy, reflective highlights, driven by a scrolling normal map for wave detail. Opaque, back-face culled, instanced, in the opaque queue (2000). Built on @builtin::shaders.water_material, sampling @builtin/textures/water_normals.
Inputs
colors.base_color(0.1, 0.3, 0.8) — the water body colour.floats.roughness(0.2) — low roughness for sharp specular reflections.floats.metallic(0.0) — dielectric surface.textures.normal_texture— the wave normal map (@builtin/textures/water_normals).