Builtin Library
README.md
gizmo_math
Pure vector helpers for the transform gizmo's hit-testing and drag: the closest
parameter between a ray and an axis line, ray-vs-plane intersection, grid/step
snapping, the world size of one screen pixel at a given camera distance (for
screen-constant handle sizing), and the rotation/scale of a point about a pivot.
Every function is deterministic and takes plain { x, y, z } tables and
numbers, so the gizmo's geometry is unit-tested without a running engine.