Builtin Library
README.md
renderError
Shared "this render is broken" marker. visibleError(entityId) swaps an entity
to the builtin ERROR text model + error material, so a failed render reads as an
unmistakable 3D "ERROR" sign on screen instead of empty pixels — empty silently
reads as "fine" and a broken object gets mistaken for working.
Every render component (built-in Model / SkinnedModel, or a user-authored
one) calls this, so the error model is defined in one place: change it here and
every render component updates.