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Builtin Library

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Commit3bb1da2647

README.md

rt_ao_pass

Traces short hemisphere rays against the scene per pixel, so a surface darkens by how much geometry actually stands around it rather than by what a depth buffer happens to show.

Bindings

namekind
scene_colortexture2d
scene_depthtexture_depth
scene_normaltexture2d
scene_tlasacceleration_structure
frame_cambuffer
ao_paramsbuffer
ao_outstorage2d (rgba8)

Params

nametypewhat it is
samplesfloathemisphere rays per pixel
radiusfloatworld-space occlusion reach