Builtin Library
README.md
base_humanoid rig
A reference humanoid skeleton: one bone per humanoid role (hips, spine,
leftarm, righthand, leftupleg, …), each bone named after its role, in a
neutral T-pose.
The humanoid avatar type reads which bone fills which role from the skeleton's
structure, as it does for every rig: rig:qualify() on this asset maps each
bone onto the role it is named after. rig.json is readable on purpose: open it
to see every bone, its parent and its T-pose offset.