Builtin Library
- ..
- README.md478 B
- bindings.yaml159 B
- shader.wgsl449 B
README.md
compute_fft_copy
Copies a vec2<f32> (re, im) buffer element-wise. Used by nx.gpu.fft* to seed
the ping-pong scratch buffer from the caller's input on stage 0 without an extra
ping-pong dispatch.
Bindings (see bindings.yaml): src (read), dst (read_write) — both
array<vec2<f32>>.
Usage: dispatch by identity with compute.dispatch("@builtin::shaders.compute_fft_copy", ...) —
it resolves to the shader's stable guid and auto-compiles on first use (no setup).