Builtin Library
README.md
scenes
The scene-work skill: read a scene before changing it, mutate it in batches or write it as code, give players a body and camera through the engine's player prototype rather than a hand-rolled rig, and check the result is right before calling it done.
Carries two subskills: player-setup, the step-by-step for wiring a
multiplayer-correct player into a scene, and validating, the whole job of
checking a scene is right — asking the engine what is broken, reading the data
back, rendering the pass that answers each question, judging gameplay in play,
running the world's tests, and the z-fighting pass that finds the flicker a
lit frame never shows.