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scenes

The scene-work skill: read a scene before changing it, mutate it in batches or write it as code, give players a body and camera through the engine's player prototype rather than a hand-rolled rig, and check the result is right before calling it done.

Carries two subskills: player-setup, the step-by-step for wiring a multiplayer-correct player into a scene, and validating, the whole job of checking a scene is right — asking the engine what is broken, reading the data back, rendering the pass that answers each question, judging gameplay in play, running the world's tests, and the z-fighting pass that finds the flicker a lit frame never shows.