Builtin Library
- ..
- README.md377 B
- bindings.yaml265 B
- shader.wgsl2.8 KB
README.md
ao_filter
Blurs the raw occlusion along the depth gradient and composites it over the scene, so the sampling noise goes without bleeding across an edge.
Bindings
| name | kind |
|---|---|
scene_color | texture2d |
scene_depth | texture_depth |
ao_raw | texture2d |
composite_out | storage2d (rgba16f) |
ao_view | storage2d (rgba8) |