Builtin Library
- ..
- README.md389 B
- bindings.yaml309 B
- shader.wgsl4.7 KB
README.md
gtao_pass
Ground-truth ambient occlusion: integrates the visible horizon around each pixel, so the occlusion follows what the geometry actually subtends.
Includes
ao_common
Bindings
| name | kind |
|---|---|
scene_depth | texture_depth |
scene_normal | texture2d |
frame_cam | buffer |
ao_params | buffer |
ao_out | storage2d (rgba8) |