Builtin Library
- ..
- README.md366 B
- bindings.yaml309 B
- shader.wgsl3.8 KB
README.md
hbao_pass
Horizon-based ambient occlusion: marches outward along a few directions and tracks the highest horizon each one reaches.
Includes
ao_common
Bindings
| name | kind |
|---|---|
scene_depth | texture_depth |
scene_normal | texture2d |
frame_cam | buffer |
ao_params | buffer |
ao_out | storage2d (rgba8) |