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Builtin Library

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Commit3bb1da2647

README.md

height_fog

Fogs the scene by depth and by height, so the air thickens toward the ground and toward the horizon at once.

Bindings

namekind
scene_colortexture2d
scene_depthtexture_depth
frame_cambuffer, read vec4<f32>
heightfog_paramsbuffer, read vec4<f32>
fog_outstorage2d (rgba16f)