Builtin Library
- ..
- README.md368 B
- bindings.yaml362 B
- shader.wgsl4.5 KB
README.md
height_fog
Fogs the scene by depth and by height, so the air thickens toward the ground and toward the horizon at once.
Bindings
| name | kind |
|---|---|
scene_color | texture2d |
scene_depth | texture_depth |
frame_cam | buffer, read vec4<f32> |
heightfog_params | buffer, read vec4<f32> |
fog_out | storage2d (rgba16f) |