Builtin Library
- ..
- .metadata204 B
- PolygonSyntyCharacter.fbx395 KB
- README.md598 B
- entity_template24.6 KB
- mesh
- preview.png11.9 KB
- rig
README.md
Polygon Synty Character
A low-poly rigged humanoid character (Synty POLYGON style) bundled for the
character-controller system — a ready-to-drive sample body with its skeleton,
so the controller has a real avatar to move, animate, and test against.
Decomposed from PolygonSyntyCharacter.fbx.
Composition
- Root
PolygonSyntyCharacterwith the imported node hierarchy. - Carries the skinned character mesh and its
.rig(skeleton) as subassets.
Usage
Referenced by the character-controller package as its default humanoid body; spawn it and attach a controller to walk it around.