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README.md

Polygon Synty Character

A low-poly rigged humanoid character (Synty POLYGON style) bundled for the character-controller system — a ready-to-drive sample body with its skeleton, so the controller has a real avatar to move, animate, and test against. Decomposed from PolygonSyntyCharacter.fbx.

Composition

  • Root PolygonSyntyCharacter with the imported node hierarchy.
  • Carries the skinned character mesh and its .rig (skeleton) as subassets.

Usage

Referenced by the character-controller package as its default humanoid body; spawn it and attach a controller to walk it around.