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Builtin Library

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Commitdf78e4f826

README.md

gradient_deband

Breaks up the flat steps a smooth gradient shows at 8 bits, by dithering with a noise small enough not to read as grain. It reads and writes the scene's linear light, so threshold and grain — given in eight-bit code values — are read as that many 255ths of it.

Bindings

namekind
scene_colortexture2d
deband_paramsbuffer, read vec4<f32>
deband_outstorage2d (rgba16f)