Builtin Library
- ..
- README.md518 B
- bindings.yaml376 B
- shader.wgsl50 B
README.md
denoise_persist_rgba8
Carries the frame denoise_temporal_rgba8 resolved into the pair the
accumulation is held in across frames — and only for the camera that
accumulation belongs to, so a capture or a camera rendering into a texture
leaves it as it stands.
The pass itself is @builtin::systems.denoising.dn_persist, which both format
variants include — see that module for what the bindings mean and how the
camera is compared.
Writes rgba8; the pair of these covers the formats a filter is built for.