Builtin Library
- ..
- README.md498 B
- bindings.yaml545 B
- shader.wgsl51 B
README.md
denoise_temporal_rgba8
One temporal accumulation pass: reprojects the previous frame's estimate onto
this frame through @scene.motion, admits it where the guide says it belongs to
the same surface, and mixes this frame's sample in.
The pass itself is @builtin::systems.denoising.dn_temporal, which both format
variants include — see that module for what the bindings mean and how a
reprojected tap is admitted.
Writes rgba8; the pair of these covers the formats a filter is built for.