Builtin Library
- ..
- README.md375 B
- bindings.yaml263 B
- shader.wgsl2.4 KB
README.md
exposure_adapt
Moves the exposure toward the metered target at the eye's adaptation rate, so a cut between bright and dark is a settle rather than a jump.
Includes
exposure_common
Bindings
| name | kind |
|---|---|
meter_tiles | texture2d |
exposure_params | buffer |
exposure_state | buffer |
adapt_out | storage2d (rgba16f) |