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Builtin Library

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Commit61a33237e0

README.md

ibl_apply

Applies the filtered environment to the scene: diffuse from the irradiance map, specular from the prefiltered mips.

Includes

  • ibl_common

Bindings

namekind
scene_colortexture2d
scene_depthtexture_depth
scene_normaltexture2d
scene_materialtexture2d (sample: uint)
frame_cambuffer
ibl_paramsbuffer
irradiance_maptexture2d
specular_maptexture2d
ibl_outstorage2d (rgba16f)

ibl_out holds linear light, which the diffuse and specular IBL terms can carry past 1.0 — an 8-bit target would clamp it.