Builtin Library
- ..
- README.md315 B
- bindings.yaml194 B
- shader.wgsl2.0 KB
README.md
ibl_specular
Prefilters the environment per roughness level, so a glossy surface reads one mip instead of sampling the whole environment.
Includes
ibl_common
Bindings
| name | kind |
|---|---|
ibl_params | buffer |
env_map | texture2d |
specular_out | storage2d (rgba16f) |