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Commit95280a384c

README.md

mb_neighbormax

Spreads each tile's dominant velocity across its 3x3 neighbourhood, so a still tile beside a moving one knows what swept over it. A diagonal neighbour only counts when it is travelling toward this tile, which is what keeps a fast object from wearing a square halo.

Includes

  • mb_tile

Bindings

namekind
tile_maptexture2d
neighbor_outstorage2d (rgba16f)

Both carry the velocity in xy and its length in z.