Builtin Library
- ..
- README.md441 B
- bindings.yaml203 B
- shader.wgsl1.2 KB
README.md
mb_tilemax
Reduces the scene's velocity buffer to one dominant velocity per 32x32 tile — the longest travel found anywhere in the tile, so a single fast object claims the tile it crosses.
Includes
mb_velocity
Bindings
| name | kind |
|---|---|
scene_motion | texture2d |
motion_blur_params | buffer |
tile_out | storage2d (rgba16f) |
tile_out carries the velocity in xy and its length in z.