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README.md

islandLagoon

The island the island_lagoon demo scene stands in, as a terrain graph.

A flat lagoon bed at -14 m with a broad dome rising through sea level at roughly 1:21, carrying two surfaces: sand from the lagoon floor up past the waterline, grass over the dry crown. The gentle slope is the point — it puts a continuous range of water depth in front of the camera, which is what makes the ocean's shoaling, absorption and shoreline wash readable in one shot.

Inputs

None. Every dimension is authored in the graph; edit init.luau to move the waterline, widen the beach or change the relief.

Outputs

  • land: the landscape as one element carrying Terrain, which the graph shows through io.output: the ground, its colliders and its water, standing in the scene.

Consumers

  • @builtin::systems.oceans.demo.island_lagoon instantiates it as the demo's terrain and binds the ocean's ground to the entity it produces.