Builtin Library
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- .metadata17 B
- README.md449 B
- mat.yaml1.9 KB
- preview.png3.5 KB
README.md
oceanWater
The default open-ocean material the Ocean component applies: deep blue with
per-channel absorption tuned for clear seawater, a near-mirror surface, and
breaking-wave foam. The simulation drives the cascade normal maps, the cascade
patch sizes and the scene-depth map on this material every frame; everything
else is authored here. Sea-state presets in ~.modules.oceanPresets override
these values for paleSwell, gale and the rest.