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oceanWater

The default open-ocean material the Ocean component applies: deep blue with per-channel absorption tuned for clear seawater, a near-mirror surface, and breaking-wave foam. The simulation drives the cascade normal maps, the cascade patch sizes and the scene-depth map on this material every frame; everything else is authored here. Sea-state presets in ~.modules.oceanPresets override these values for paleSwell, gale and the rest.