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README.md

procgen guide

Making things from rules, as graphs of nodes: geometry and meshes, scattering and terrain, and visual effects — particles, sparks, embers, magic, debris, swarms, flocks, trails, cracks and lightning — simulated and drawn live every frame, with your own compute and surface shaders as nodes.

The procgen package's reference guide. Surfaced through guides { query: "procgen" } and guides { path: "systems/procgen/documentation/procgen" } (likewise man), and reachable from the procgen toolbox via search_tools procgen. The content lives in guide.md; this README is the asset summary.