Builtin Library
README.md
procgen guide
Making things from rules, as graphs of nodes: geometry and meshes, scattering and terrain, and visual effects — particles, sparks, embers, magic, debris, swarms, flocks, trails, cracks and lightning — simulated and drawn live every frame, with your own compute and surface shaders as nodes.
The procgen package's reference guide. Surfaced through
guides { query: "procgen" } and guides { path: "systems/procgen/documentation/procgen" }
(likewise man), and reachable from the procgen toolbox via search_tools procgen.
The content lives in guide.md; this README is the asset summary.